::: Dead Mans Hand  :::  KillSpeed  :::    Prey  :::    Resume  :::

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::: Biolabs :::

I was the main designer behind both sections of Biolabs.

Tasks : Geometry, Texturing, Lighting, Particle Placement, Enemy Scripting, Puzzle Scripting, Trigger Placement, Clipping.


                 

                 

 

Click here for video. (38 megs)

 

Click here for video. (19 megs)

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::: Feeding Tower :::

Originally this was a test map but later on in the project I integrated the Mini-Planet concept into an earlier map.

Tasks : Prototyping and testing of sequence, Design and geometry, lighting.

      

Click here for video. (10 megs)


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::: GirlFriend X :::

The top section of the Spindle was designed to be the holding area for Tommy's girlfriend.
A lot of design went into the reform sequence at the beginning and the boss battle.

Tasks : Geometry, Texturing, Lighting, Particle Placement, Enemy Scripting, Trigger Placement, Clipping.


                        

Click here for video. (29 megs)


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::: SalvageBoss :::

This map was more filler than anything but it was also host to some unique moments.
The boss battle against the Centurian, the school bus scene and the large Spinny portal all reside in this map.

Tasks : Geometry, Texturing, Lighting, Particle Placement, Enemy Scripting, Puzzle Scripting, Trigger Placement, Clipping, Bus Sequence Scripting.

 

               

            

Click here for video. (27 megs)


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::: Spindle B :::

I was assigned this map at a later stage in the project so a majority of the work was cleanup of old assets.
This stage served as the leadup to getting to the top of the spindle.

Tasks : Geometry, Texturing, Lighting, Particle Placement, Enemy Scripting, Trigger Placement, Clipping.

 

                     

 

Click here for video. (21 megs)

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::: DM Salvage Walk :::

A deathmatch map heavily focused on WallWalk combat.
I borrowed its look from a map I created in the single player campaign, SalvageBoss.

Tasks : Geometry, Texturing, Lighting, Clipping.

 

             

Click here for video. (14 megs)


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::: DM Gravity Lab :::

A deathmatch map created for XboxLive Downloadable Content.
The look is borrowed from Biolabs and is based on wallwalking.

Tasks : Geometry, Texturing, Lighting, Clipping.

 

            

Click here for video. (12 megs)


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