::: Dead Mans Hand :::
KillSpeed :::
Prey ::: Resume :::
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::: Biolabs :::
Click here for video. (38 megs)
Click here for video. (19 megs)
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::: Feeding Tower :::
Originally this
was a test map but later on in the project I integrated the Mini-Planet concept
into an earlier map.
Tasks : Prototyping and testing of sequence, Design
and geometry, lighting.
Click here for video. (10 megs)
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::: GirlFriend X :::
The top section
of the Spindle was designed to be the holding area for Tommy's girlfriend.
A
lot of design went into the reform sequence at the beginning and the boss
battle.
Tasks : Geometry, Texturing, Lighting, Particle Placement, Enemy
Scripting, Trigger Placement, Clipping.
Click here for video. (29 megs)
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::: SalvageBoss :::
This map was
more filler than anything but it was also host to some unique moments.
The
boss battle against the Centurian, the school bus scene and the large Spinny
portal all reside in this map.
Tasks : Geometry, Texturing, Lighting,
Particle Placement, Enemy Scripting, Puzzle Scripting, Trigger Placement,
Clipping, Bus Sequence Scripting.

Click here for video. (27 megs)
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::: Spindle B :::
I was assigned
this map at a later stage in the project so a majority of the work was cleanup
of old assets.
This stage served as the leadup to getting to the top of the
spindle.
Tasks : Geometry, Texturing, Lighting, Particle Placement,
Enemy Scripting, Trigger Placement, Clipping.

Click here for video. (21 megs)
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::: DM Salvage Walk :::
A deathmatch map
heavily focused on WallWalk combat.
I borrowed its look from a map I created
in the single player campaign, SalvageBoss.
Tasks : Geometry, Texturing,
Lighting, Clipping.
Click here for video. (14 megs)
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::: DM Gravity Lab :::
A deathmatch map
created for XboxLive Downloadable Content.
The look is borrowed from Biolabs
and is based on wallwalking.
Tasks : Geometry, Texturing, Lighting,
Clipping.
Click here for video. (12 megs)
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